Prestopnik, N.R. & Tang, J. (2024) Immersion and Presence in the Digital Humanities: Virtual Worlds, Real Opportunities. In review at the International Journal of Digital Humanities (IJDH).
Heng, Y.K., Liew, J.S.Y., Leong bin Abdullah, M. F. I., Tang, Y. & Prestopnik, N.R. (2024) Anxiety-Relevant Scenario (ARS) Framework for Narrative Design in CBT-based Serious Games Targeting Anxiety Disorders. In Progress.
Prestopnik, N.R. (2024, forthcoming) Ghosts of the Argonne: Immersion, Presence, and Uncertainty in a Virtual Reality History Simulation. International Journal of Designs for Learning (IJDL).
Heng, Y.K., Liew, J.S.Y., Leong bin Abdullah, M. F. I., Tang, Y. & Prestopnik, N.R. (2023) ReWIND: A CBT-Based Serious Game to Improve Cognitive Emotion Regulation and Anxiety Disorders. International Journal of Serious Games (IJSG), 10:3.
Jian Tang & Nathan R. Prestopnik (2023) Science Gamers, Citizen Scientists, and Dabblers: Characterizing Player Engagement in Two Citizen Science Games. International Journal of Human–Computer Interaction, 39:8
Tang, J. & Prestopnik, N. (2019). Exploring the impact of game framing and task framing on user participation in citizen science projects. Aslib Journal of Information Management, (71) 2, pp. 260-280.
Prestopnik, N.R., Crowston, K. & Wang, J. (2017). Gamers, Citizen Scientists, and Data: Exploring Participant Contributions in two Games with a Purpose. Computers in Human Behavior (68), pp. 254-268.
Prestopnik, N.R. (2016). Games, Stories and Language: Motivating Second Language Acquisition with Play. International Journal of Designs for Learning (7) 3, pp. 72-87.
Prestopnik, N. R., & Tang, J. (2015). Points, stories, worlds, and diegesis: Comparing player experiences in two citizen science games. Computers in Human Behavior (52), pp. 492-506.
Kim, S.Y.S., Prestopnik, N.R. & Biocca, F.A. (2014). Body in the Interactive Game: How Interface Embodiment Affects Physical Activity and Health Behavior Change. Computers in Human Behavior (36), pp. 376-384.
Prestopnik, N.R. (2013) Cooperative Visualization: A Design Case. Library Hi Tech (31) 2.
Prestopnik, N.R. & Foley, A. (2012). Visualizing the Past: The Design of a Temporally Enabled Map for Presentation (TEMPO). International Journal of Designs for Learning. Vol 3, No 1.
Prestopnik, N.R. (2010). Theory, Design and Evaluation – (Don’t Just) Pick any Two. AIS Transactions on Human-Computer Interaction (2) 4, pp. 167-177.
Heng, Y.K., Liew, J.S.Y., Leong bin Abdullah, M. F. I., Tang, Y. & Prestopnik, N.R. (2023) ReWIND: A Story-based Serious Game to Reinforce Learning of CBT Strategies for Anxiety Disorders. Joint Conference on Serious Games 2023, Dublin, Ireland.
Lane, N. & Prestopnik, N.R. (2017). Diegetic Connectivity: Blending Work and Play with Storytelling in Serious Games. CHIPlay 2017. Amsterdam, Netherlands, Oct. 15-18 2017. Runner-Up: Best Paper Award
Tang, J. & Prestopnik, N. (2017). Effects of Framing on User Contribution: Story, Gameplay and Science. America’s Conference on information Systems (AMCIS) 2017. Boston, MA, USA, Aug. 10-12 2017.
Tang, J. & Prestopnik, N.R. (2016). Toward an Understanding of the Influences of Meaningful Framing on User Participation in a Gamified Information System. European Conference on Information Systems. Istanbul, Turkey, 12-15 June, 2016.
Prestopnik, N.R., Crowston, K. & Wang, J. (2014). Exploring Data Quality in Games with a Purpose. iConference. Berlin, Germany, 4–7 March, 2014.
Prestopnik, N.R. (2013). Cooperative Visualization: A Design Case. iConference. Fort Worth, TX, 12–15 February, 2013. Winner: Lee Dirks Best Paper Award (Republished at Library Hi-Tech)
Crowston, K. & Prestopnik, N.R. (2013). Motivation and Data Quality in a Citizen Science Game: A Design Science Evaluation. Hawaii International Conference on System Sciences (HICSS). Wailea, Maui, HI, 7–10 January, 2013.
Prestopnik, N.R. & Crowston, K. (2012). Purposeful Gaming & Socio-Computational Systems: A Citizen Science Design Case. ACM Group: International Conference on Supporting Group Work. Sanibel Is., FL, 27–31 October, 2012.
Prestopnik, N.R. & Crowston, K. (2012). Citizen Science System Assemblages: Toward Greater Understanding of Technologies to Support Crowdsourced Science. iConference. Toronto, ON, Canada, 8–11 February, 2012.
Prestopnik, N.R. & Crowston, K. (2011). Gaming for (Citizen) Science: Exploring Motivation and Data Quality in the Context of Crowdsourced Science through the Design and Evaluation of a Social-Computational System. 7th IEEE International Conference on e-Science. Stockholm, Sweden, 6–8 December, 2011.
Prestopnik, N.R. & Foley, A. (2011). The TEMPO of Battle: Designing a Temporally Enabled Map for Presentation. ED-MEDIA. Lisbon, Portugal, 27 June–1 July, 2011.
Prestopnik, N.R. & Zhang, P. (2010). Coping With Nuisances on the Web. 16th Americas Conference on Information Systems. Lima, Peru, 12–15 Aug, 2010. Nominated: Best Paper Award
Preston, J.L., Benway, N.R., Prestopnik, N., & Preston, N. (2024, forthcoming) The speech motor chaining web app for speech motor learning. Show and Tell presentation at INTERSPEECH 2024, Kos Island, Greece.
Rizzo, J.M., Prestopnik, N.R., Brown, W.B., Dossat, T., Miciotta, J. Blake, E. (2024) Beyond the Big House: Teaching Plantation History Through Virtual Reality. Virginia Forum 2024, Richmond, VA.
Lane, N., Fletcher, E., Wang, Y. & Prestopnik, N.R. (2016). Arena: Designing an Adventure Video Game for Second Language Engagement and Acquisition. iConference 2016. Philadelphia, PA. March 20-23, 2016. Winner: Best Poster Award
Prestopnik, N.R. & Yan, J.L.S. (2014). Obscuring the Task: Story and Theme as Motivators in an Emotion Annotation Game. Collective Intelligence 2014. Massachusetts Institute of Technology, June 10-12, 2014.
Prestopnik, N.R. and Souid, D. (2013). Forgotten Island: A Story-Driven Citizen Science Adventure. ACM SIGCHI Conference on Human Factors in Computing Systems (CHI). Paris, France, April 27 – May 2, 2013. Finalist: CHI 2013 Student Game Design Competition
Crowston, K., Prestopnik, N.R. & Wiggins, A. (2012). Motivating Citizen Scientists with a Classification Game. Conference on Public Participation in Scientific Research. Portland, OR, 4–5 August, 2012.
Prestopnik, N.R. (2011). Information Spaces as Interactive Worlds. iConference. Seattle, WA, 8–11 February, 2011.
Prestopnik, N.R. & Zhang, P. (2014). Human Computer Interfaces (HCI): Interactivity, Immersion and Invisibility as New Extensions. in D. Straub and R. Welke (eds.), Encyclopedia on Management Information Systems, 3rd Edition, Wiley.
Invited Demonstration: Virtual Reality Games at the Milton J. Rubenstein Museum of Science and Technology (MOST), Syracuse, NY, May 10, 2019.
Invited Presentation: Play, Purpose, and Design at the Milton J. Rubenstein Museum of Science and Technology (MOST), Syracuse, NY, December 13, 2018.
Invited Lecture: Designers and Data: Design, Science, and Knowledge in UI/UX at the Syracuse University School of Information Studies, Syracuse, NY, March 26, 2018.
Invited Seminar Instructor: Serious Unseriousness: Researching Games, Play, and Purpose at the Central University of Finance and Economics (CUFE), Beijing, China, June 1-15, 2017.
Workshop: Human Computation Roadmap Summit Workshop at the Computing Research Association (CRA), Computing Community Consortium (CCC), Woodrow Wilson International Center for Scholars, Washington, DC. June 18-20, 2014.
Presentation: Games, Tasks and Crowds: Designing Purposeful Interactions Around Stories and Play at the Production and Operations Management Society Annual Conference, Crowd-based Innovation: Central Themes and New Insights Track. Atlanta, GA. May 10, 2014.
Workshop: White House Office of Science and Technology Policy (OSTP) Crowdsource Games Workshop. White House Office of Science and Technology Policy, Eisenhower Executive Office Building, 1650 Pennsylvania Avenue, Washington DC. April 29, 2014.
Workshop: National Science Foundation (NSF) Regional New York State Workshop on Social Computational Systems. Syracuse University. Syracuse, NY. April 5, 2014.
Presentation: Citizen Science Design: Socially Intelligent Computing to Support Citizen Science at the Social Computational Systems Citizen Science Workshop, Syracuse University Minnowbrook Conference Center, Blue Mountain Lake, NY. May 24–27, 2011.
Presentation: Citizen Science and Gamification at Cornell University, Ithaca, NY. 2012.
Alten, S.R. (2008). Audio in Media, Ninth Edition. Boston, MA: Wadsworth. (Chapter 17, Audio for Interactive Media: Game Sound, drafted by N.R. Prestopnik for 8th and 9th editions).
Alten, S.R. (2008). Audio in Media, Ninth Edition. Boston, MA: Wadsworth. (Chapter 18, Internet Production, drafted by N.R. Prestopnik for 8th and 9th editions).
Prestopnik, N.R. (2009). Q n A: Realistic Outdoor Lighting Techniques. 3D World, (120), 88.
Prestopnik, N.R. (2009). Q n A: Using 3D Particle Systems to Simulate a Laser Effect. 3D World, (115), 78.
Prestopnik, N. (2009). Q n A: Designing an Underwater Scene in TrueSpace. 3D World, (112), 77.
Prestopnik, N.R. (2008). Modeling on Rails. 3D World, (109), 58-59.